Jonathan Rowny

Topics

jQueryMobile has reached 1.0 after months of betas and release candidates. Finally a production ready solution for developing mobile and tablet friendly websites and even native applications. Taking advantage of the advancements in modern browsers, jQueryMobile allows any developer who can write a "" tag to develop applications easily. This topic will cover the basics of getting the project started to deployment, sample apps, and even how to contribute to the open source project.

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Have you ever used JavaScript? Then you already know the basics of Node.JS, the functional server designed for speed and efficiency. Reliable real time communications have never been easier and they're perfect for mobile applications. Node.JS can be optimized to serve only the data your application needs when it wants it. Web Sockets allow instant communication between devices and integration with many document oriented databases mean you can store, save, and transmit JSON data without any wasted processing.

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Getting Started with Mobile Gaming
This topic will get your feet wet with mobile gaming using ActionScript 3. Take advantage of hardware (GPU) rendering on mobile devices using Air 3.2. Learn the same techniques used in the latest iteration of Angry Birds including the same graphical engine: Starling. We'll cover the following topics.

Hardware accelerated 2d game engine: Starling
Basic physics using NAPE
Performance boost with object pooling
Native controls such as touch
Optimizing for multiple resolutions
Bonus: Particle Engine

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